Kurashiki: Rogue Agents, Japan

Japan

A different day out in Kurashiki: a 2.5-hour spy adventure with shared decisions and stories worth retelling.

Cancellation policy

Review the supplier policy below before booking.

Duration 2h 30m

Duration supplied by the experience provider.

Group size

1–6 travelers

Full description

You will walk about 1.2 km through Kurashiki. You will remember none of the sights and all of the betrayals. In plain terms: a 2.5-hour team spy game on foot, played on your phones. The Kurashiki Museum of Folkcraft opened in 1948 in a renovated rice warehouse, displaying folk crafts from around the world. Along the way, Kurashiki shows you a slice of its history and the places where locals gather. No guide means no one to impress and no one to blame. Just your crew and 2.5 hours of increasingly bold decisions. Puzzle experience is optional. Every mission goes better with a brave volunteer, and somebody will volunteer the wrong person. There may be a double agent on your team. There may not. An easy 1.2 km on foot, 4 stops and about 2.5 hours, so there is plenty of time for coffee and second-guessing each other. You leave with your cover blown, your cheeks sore from laughing, and photographic evidence of both. Who it's for: - Friends, couples and families with teens: finally, a day out with more to talk about than where to eat. - Solo travelers: book just for you and play Solo Mode, the version of the game made for one player. Nobody can outvote you. - Private groups: bachelor and bachelorette parties, girls' weekends, boys' trips, wedding parties, work teams and active over-55s. Pick the day; we will handle the intrigue. Book a private game for 1 to 8 players on a date you choose; a team of one works too. Teams are up to 8 players. A bigger booking plays as several teams of up to 8, formed at the meeting point. What to expect Arrive at the Kurashiki Museum of Folkcraft by your booked departure time and meet on the canal path outside the Kurashiki Tourist Information Office (Kurashiki-kan), the two-storey white wooden building beside the museum. Your mission starts on your phones there and leads your team to 4 stops over about 1.2 km on foot, finishing at the last stop about 2.5 hours later. Only the meeting point is shared in advance; the rest is revealed as you play. - At Kurashiki Museum of Folkcraft, open your quest link and tap I'M HERE (it unlocks 15 minutes before the start). You play short solo warm-up missions there while everyone arrives, and teams form 30 minutes after the start time. A private group can start together as soon as everyone has checked in - Running late? Come anyway. Teams form 30 minutes after the start time. If you get there later, tap I'M HERE when you arrive and the app adds you to a team that still has room (your own group's, if you booked together), or to the solo game if every team is full - Bring a charged phone for each player, with mobile data; a power bank helps - About 1.2 km of walking; wear comfortable shoes - Outdoors in typical weather; if conditions turn unsafe, we reschedule you or refund you - The challenges suit teens and adults; younger players are welcome with grown-ups on the team - This route is not suitable for wheelchair users. At least one stop is marked as not wheelchair accessible. If you need step-free access, contact us before booking.

Itinerary

Book your way. Book a private game for 1 to 8 players on a date you choose, even if it is just you.

Meet at Kurashiki Museum of Folkcraft. It is the only place you know in advance. Your mission starts on your phones right there.

Play 4 stops as one team. Each stop is revealed as you play. Talk it through, take the photos, and try to look like you are just sightseeing.

Take the story home. You leave with the photos and a story to retell. Some details may be classified.

What’s included

Included

  • • The full 2.5-hour Spy Quest, played on each player's phone
  • • A spy mission across 4 stops, each revealed as you play
  • • A private game for your booking only

Not included

  • • Food and drinks
  • • Transport to the meeting point, and any taxi or transit you choose to use
  • • Smartphones and mobile data (one charged phone per player)
  • • A live guide or in-person host

Important information

Meeting point

Japan

Don’t forget

You stay with your team for the whole quest. The route never separates players, and no mission sends you anywhere on your own. Every stop is an outdoor public place that is open and in use: no private addresses, no restricted areas, no isolated spots. Evening departures are only offered where every stop on the route is lit and open at that hour. You can switch your booking to a private group at any time before departure, so only the people you booked with can join. Every mission can be skipped, with no penalty and no explanation needed. Your team decides who appears on camera, and recap videos stay private unless you share them. If you ever feel uncomfortable, you can stop and leave at any point. Contact us and our support team will make it right. Follow local laws, posted signs, and pedestrian rules at all times. Do not enter restricted areas or take unnecessary risks to complete a mission. Pause the experience whenever conditions make it unsafe to continue. Players remain responsible for their own personal belongings. A charged smartphone for each player Mobile data to load and sync the quest Comfortable shoes Weather-appropriate clothing A power bank if you have one A sense of humour

Cancellation policy

Fully refundable

Your host

VE

Verified Local Host

With GetExperience since 2026

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